NVIDIA RTX Graphics Card Cooling Issues

With the RTX series of GPUs, NVIDIA has moved to using dual fans as the standard cooling layout on their GeForce and Titan video cards. This is a big change from past generations and has even bigger implications for using NVIDIA graphics cards in multi-GPU workstations. Let’s look at what changed, what it impacts, and what can be done to work around it.

NVIDIA Titan V Surprise

NVIDIA’s CEO, Jen-Hsun Huang, dropped a bit of a bombshell at the NIPS conference yesterday: the launch – and immediate availability – of the next graphics card in NVIDIA’s Titan series. It is called the Titan V, with V referring to the new Volta architecture it is based on. So what can we expect from the latest entry in the Titan lineup?

ANSYS Mechanical – Balancing Performance and Licensing Costs

We test a lot of software here at Puget Systems, and in most cases what we are looking for is what hardware lets a given program run the fastest – or in some cases, what is the most cost effective. If you can get 95% of the best possible performance for half the price that it would cost to get a full 100%, for example, that is often a compelling way to go. However, ANSYS Mechanical (and FLUENT) present a different challenge: how can you get the best performance within the limitations of the ANSYS licensing model?

GeForce GTX 1080 & 1070 Frequently Asked Questions

NVIDIA’s announcement of the GeForce GTX 1080 and 1070 video cards has a lot of folks excited, and I’ve responded to several questions over the last few days regarding these cards. In an effort to help a wider audience who probably have similar questions, I’ve put together a summary of what we know at this point about these upcoming graphics cards.

Titan X – What is it and who is it for?

NVIDIA’s GeForce GTX Titan X isn’t for everyone – no $1000 video card ever will be – but it has some very specific roles where it excels. Click here to read about what the Titan X is and what it does well at!

Adobe Premiere Pro CS5 – Mercury Playback Engine

Traditionally, over at least the past 15 years, the main role of a video card in a computer has been to accelerate 3D graphics. That is a large part of what has made modern computer games possible, and it has also contributed heavily to CAD / CAM work and digital animation. Video cards have also helped with 2D graphics and video playback, but the main focus has been on 3D speed.