Industry Archives | Puget Systems Workstations for creators. Mon, 14 Apr 2025 17:44:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://www.pugetsystems.com/wp-content/uploads/2022/08/Puget-Systems-2020-logomark-color-500-48x48.png Industry Archives | Puget Systems 32 32 The Future of LED Walls: Arena & Nuke Stage Go Beyond Game Engines https://www.pugetsystems.com/blog/2025/04/04/the-future-of-led-walls-arena-and-nuke-stage-go-beyond-game-engines/ https://www.pugetsystems.com/blog/2025/04/04/the-future-of-led-walls-arena-and-nuke-stage-go-beyond-game-engines/#respond Sat, 05 Apr 2025 00:07:40 +0000 https://www.pugetsystems.com/?p=35792 There's new competition in virtual production as Chaos launches Arena and Foundry announces Nuke Stage: dedicated real-time software for ICVFX on LED walls.

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2025 Tariff Impacts at Puget Systems https://www.pugetsystems.com/blog/2025/03/28/2025-tariff-impacts-at-puget-systems/ https://www.pugetsystems.com/blog/2025/03/28/2025-tariff-impacts-at-puget-systems/#respond Sat, 29 Mar 2025 00:15:46 +0000 https://www.pugetsystems.com/?p=35618 Tariffs have been affecting numerous industries—including ours. This post explains the tariff impact on Puget Systems' pricing and our strategic approach.

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NVIDIA RTX PRO Blackwell GPUs Unveiled: What You Need to Know https://www.pugetsystems.com/blog/2025/03/19/nvidia-rtx-pro-blackwell-gpus-unveiled-what-you-need-to-know/ https://www.pugetsystems.com/blog/2025/03/19/nvidia-rtx-pro-blackwell-gpus-unveiled-what-you-need-to-know/#respond Wed, 19 Mar 2025 18:09:24 +0000 https://www.pugetsystems.com/?p=35251 NVIDIA quietly unveiled its new RTX PRO Blackwell workstation and server GPUs, bringing major upgrades in VRAM, cooling, and power efficiency. With up to 96GB of memory and a redesigned Max-Q variant for multi-GPU setups, these cards could be a game-changer for professionals.

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DLSS 4 for Developers: How Game Devs, Virtual Production, and ArchViz Benefit https://www.pugetsystems.com/blog/2025/03/11/dlss-4-for-developers/ https://www.pugetsystems.com/blog/2025/03/11/dlss-4-for-developers/#respond Wed, 12 Mar 2025 01:53:39 +0000 https://www.pugetsystems.com/?p=34912 NVIDIA's new DLSS 4 promises higher frame rates and better visuals for gamers. But can developers and artists also benefit from these technologies?

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2025 Event Schedule https://www.pugetsystems.com/blog/2025/01/16/2025-event-schedule/ https://www.pugetsystems.com/blog/2025/01/16/2025-event-schedule/#respond Thu, 16 Jan 2025 20:32:42 +0000 https://www.pugetsystems.com/?p=33285 I'm very excited to be approaching the 2025 "show season." Here are the events that we are planning on exhibiting at, attending, or participating in so far.

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Is Your Premiere Pro Footage Hardware Accelerated? https://www.pugetsystems.com/blog/2024/11/27/is-your-premiere-pro-footage-hardware-accelerated/ https://www.pugetsystems.com/blog/2024/11/27/is-your-premiere-pro-footage-hardware-accelerated/#respond Wed, 27 Nov 2024 20:30:00 +0000 https://www.pugetsystems.com/?p=32373 Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.

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Unreal Fest 2024: My Experience at Epic’s Annual Conference https://www.pugetsystems.com/blog/2024/11/07/unreal-fest-2024-my-experience-at-epics-annual-conference/ https://www.pugetsystems.com/blog/2024/11/07/unreal-fest-2024-my-experience-at-epics-annual-conference/#respond Thu, 07 Nov 2024 22:00:15 +0000 https://www.pugetsystems.com/?p=31951 Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.

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Video Recap | Adobe MAX 2024 https://www.pugetsystems.com/blog/2024/11/06/adobe-max-2024-video-recap/ https://www.pugetsystems.com/blog/2024/11/06/adobe-max-2024-video-recap/#respond Wed, 06 Nov 2024 20:00:00 +0000 https://www.pugetsystems.com/?p=31839 Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System's experience and key takeaways from MAX.

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Unreal Engine 5.5: From SMPTE 2110 to MegaLights, What’s New and Noteworthy https://www.pugetsystems.com/blog/2024/11/06/unreal-engine-5-5-from-smpte-2110-to-megalights-whats-new-and-noteworthy/ https://www.pugetsystems.com/blog/2024/11/06/unreal-engine-5-5-from-smpte-2110-to-megalights-whats-new-and-noteworthy/#respond Wed, 06 Nov 2024 18:43:25 +0000 https://www.pugetsystems.com/?p=31898 Epic has unveiled the updates and new features in Unreal Engine 5.5. We review the main points and discus their impacts.

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Insights From NAB NY 2024 & Virtually Everything Summit https://www.pugetsystems.com/blog/2024/10/23/insights-from-nab-ny-2024-virtually-everything-summit/ https://www.pugetsystems.com/blog/2024/10/23/insights-from-nab-ny-2024-virtually-everything-summit/#respond Wed, 23 Oct 2024 20:16:23 +0000 https://www.pugetsystems.com/?p=31089 The media & entertainment industry is constantly adapting to innovative tools and techniques to produce content. This blog post offers in-person insights from both NAB NY 2024 as well as the Virtually Everything summit, highlighting the cutting-edge technology and production techniques that is influencing modern-day content production.

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