Saad Moosajee shares some of his hardware testing, experiences, and learnings from tackling the technical aspects of rendering and simulation in Houdini.

Saad Moosajee shares some of his hardware testing, experiences, and learnings from tackling the technical aspects of rendering and simulation in Houdini.
Peter Emery shows how to check if your footage is supported for hardware-accelerated decoding in DaVinci Resolve Studio.
NVIDIA is in the process of launching their newest graphics card product family, the GeForce RTX 50-series. However, as with many hardware launches, there are a number of software issues currently present.
NVIDIA has announced their newest graphics card product family, the GeForce RTX 50-series. There were many features announced that content creators should take note of. In this post, we highlight some of those features.
I’m very excited to be approaching the 2025 “show season.” Here are the events that we are planning on exhibiting at, attending, or participating in so far.
Peter Emery walks through the steps in this video tutorial to check and see if your footage is supported for hardware-accelerated decoding and encoding in Premiere Pro.
Blackmagic Design released an update to DaVinci Resolve with version 19.1. In this post we explore some of the updates and how they may effect users who utilize DaVinci Resolve for their post-production workflows.
Puget Systems will stop selling Windows 10 at the end of 2024. William looks back on this version’s long run and why it is finally coming to an end.
Unreal Fest 2024 took place in my hometown of Seattle. I share some of my thoughts, both good and bad, about what the conference was like.
Puget Systems attended Adobe MAX 2024 in Miami, Florida, both in-person and virtually. This video recaps Puget System’s experience and key takeaways from MAX.